01 2017
02 Environment & Experience Design
03 Arduino / Processing
04 Prof. Salem Al Qassemi
This project was about Intervention. Exploration until finding a solution for a various problem to an area close by our campus we call “Karak Road”. When we set out, we interviewed workers near our location. They lived near their work place, however, once they finished their job, they didn’t have a place or space for leisure.
So we then decided to provide a certain entertainment that could be efficient near their area. We wanted to bring people together to play a simple pong game and also light up the space at night. We called it Karak Pong, referring back to the name of the area.
The game was coded on Processing. Arduino and Processing were connected in a way that the two variables keeping track of score were also responsible of lighting up LED via Arduino. The controllers are connected to MakeyMakey to save space on the breadboard and for convenience. It consists of two podiums: both have a plane inside them covered in wires and conductive tape. They are each connected to the ground on the MakeyMakey.
To avoid connection between the buttons and the ground, the suspended plane is isolated at the side with non-conductive tape, and the buttons are separated at the base with a sponge. The buttons are made of wood and covered with a thin layer of aluminum tape at the bottom. They are then connected to a thin filament of metal that links to the function corresponding to the button (UP, DOWN or SPACE) on the MakeyMakey.
Karak road is desaturated. It’s very sandy and dull with the exception of the flashing store fronts. Keeping that in mind the game’s color palette is vibrant. The title and score page are both flashy to refer back to the store fronts. Using that logic, the podium are also painted red, with blue start buttons and vibrant yellow arrows. We settled for a design of the podium that is both functional and dynamic with the positioning of LEDS following the same idea.
Team Members: Mariam AlZayani & Nora Zeid